Depth shifting helps preserve the size of objects. Flexi-binding provides maximum flexibility by isolating the influence of bones. Nested Layer controls give you more hierarchical control over your rigs. Smart Bones enhancements now provide you even more power and precision. This update also supported the new Poser 9 SDK and integrated the Wacom Multi-touch APIįeatures include Smart Bones, Editable Motion Graphs and Bézier handles, enhancements to the timeline, key frames and onionskins. Supports character wizard, layered Photoshop import, and real-time media connection. Physics, 3D creation, and an improved interface Introduction of lip-synching, flash output, improved text and illustrator import and improved Vector drawing tools This feature set enables users to create complex animations more quickly and easily through functions such as a new overlay timeline, rigged characters, rotating canvases and frame-by-frame animation. The functionality of the Surface Dial is also incorporated with Moho as Smith Micro worked with Microsoft to develop unique Moho functionality specifically for the Surface Dial peripheral. In October 2016, Moho became available for the Microsoft Surface Studio. The 2016 release of Moho 12.0 included additional features such as pin bones, optimized Bézier handles, improved free hand tools, smart warp, real motion blur, and more. In 2016, Anime Studio was renamed Moho by Smith Micro Software in order the reflect the software's ability to do more than just Anime. This release contained upgraded features such as Frame-by-Frame animation, Layer Referencing, Animated Shape Ordering, Enhanced Tools and Brushes, JSON File Format Support and much more. This is however, an expansion of the application into more areas and styles of animation. While the functionality is similar in that the objects on screen can lip-synch and can be animated through changes in screen position and resizing, the core of the Anime Studio functionality is not implemented. More recently the technology has been adapted to work on the iPhone and iPad in the form of an application called Sock Puppets. This version contained upgraded features and new mechanics to its predecessor. In December 2014, Anime Studio 10 was released. On Tuesday August 13, 2013, Smith Micro released Anime Studio Pro 9.5, an upgraded version for Anime Studio 9 containing improvements and enhancements to its predecessor. New features include Smart Bones, Editable Motion Graphs and Bézier handles, as well as major enhancements to the timeline, key frames and onionskins. All of the new features developed for Anime Studio 9 were in response to the growing needs and requests of its professional users. On Monday, September 10, 2012, Smith Micro released Anime Studio 9. The latter feature made Anime Studio 8.1 the first graphics based software product to work natively with Wacom's Multi-touch Wacom Bamboo and Wacom Intuos tablets. The first major update of Anime Studio 8, version 8.1, also supported the new Poser 9 SDK and integrated the Wacom Multi-touch API. Approximately one year later, on Wed June 8, 2011, Smith Micro released Anime Studio 8, which added features such as the Character Wizard, layered Photoshop import, and real-time media connection. On Wed June 9, 2010, Smith Micro released Anime Studio 7, which added features such as Physics, 3D creation, and an improved interface. LostMarble is also home to the Anime Studio forums. LostMarble is the home of Papagayo, a free lip sync software which works with Anime Studio. In 2016, version 12.0 was released under the name Moho. Moho version 5.4 was identical with the first release of Anime Studio Pro in 2006. # And now, remove action "Walk.001"Īctions.remove(actionsWalk.The software was originally developed under the name "Moho" in 1999 by Mike Clifton at LostMarble. In the console: # Get the collection of actions 003 versions came from, but I don't want them! So, an easy way to get rid of an action is to open the python console.įor example, I had the following actions: for some reason I just cannot get rid of these actions, and they seem to multiply when I do things like copy objects around, and they end up with phantom objects referring to them. However, I found that this does not always work. Select each one, and press X to delete it. Next, open the NLA Editor and all the animations are listed there. This first requires you to use the solution of to clear the current model's animations for all parts. The quickest way to remove them all was to go to the NLA Editor and they are all listed there to be easily deleted. Each part of the model has its own set: Walk, Run, etc. For my situation, I have several animations attached to a model.
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